Jim Moreno finishes his look at how to RP using magic with some handy links from around the web.
In this week's RoleCraft, Jim Moreno looks at the actual act of casting the spell itself.
In this week's RoleCraft, we'll look at how a spellcaster puts their magic to good use in the world of roleplay.
This week in RoleCraft, we look at how players can work the mystical arts of magic into their RP.
Jim Moreno looks at how roleplayers can create a character who is in the military.
Felicia Day's MMOG-focused comedy series is great at getting laughs, but can it also teach us things about roleplaying in online worlds?
A collection of the finest RP links from around the Internet.
Morale is a very real aspect of warfare. Historical battles are as often won through moral superiority as physical strength. Rules that account for morale loss (and less frequently, morale gain) are very common in military computer, miniature, and board games yet have been largely neglected for games where a player controls a single avatar.
Jumpgate Evolution has reached a landmark total of 250,000 beta sign ups in North America and Europe. Find out more about this great news after the jump.
The Jumpgate Evolution team has produced a terrific description of the faction living in Quantar Space and sent along another cool half dozen gorgeous screens. Check it out!
As long as player action sequences are the driving force behind special maneuvers, MMOs will be nothing but a numbers game. The key to break this cycle is to focus on responses to the enemy's actions.
How much of an MMO is button smashing and how much involves actual skill? This installment is an investigation of how armor choices and shield employment can yield more combat decisions.
NetDevil and Codemasters have released fourteen new pieces of screenshot glory from their upcoming space-themed MMO, Jumpgate Evolution. Check them out by clicking 'read more'.
I like stats as much as the next person (probably more), but when warfare is boiled down to raw probabilities, battlefield skill disappears. The building of the best stat base becomes much more important than any sort of tactical competency. Instead of seeking a skill based work-around, games come up with new statistical probabilities.
In this installment, Jonathan Steinhauer looks at the last MMO class archetypes, the Healer, and why this role at least is solidly developed.
Jumpgate Evolution has revealed several player spacecraft. Included in the press release is a description of the ships as well as screenshots and concept art. Check it all out after the jump.
The archetypal concept of the tank assumes that PvE opponents have the mental capacity of cattle. Instead of a monster intelligently attacking what would make his enemy most vulnerable (the Healer) or what is the greatest actual threat (the DPS), it attacks the one opponent that isthe smallest real threat and the hardest to kill: the Rodeo Clown... er Tank.
Codemasters and NetDevil, the developers of space-combat MMO Jumpgate Evolution, are gearing up towards the upcoming release with a new series of developer diaries, starring Lead Producer Hermann Peterscheck. The first sneak peek video provides a behind-the-scenes look at the game's production and you can watch it after the jump!
In this week's RoleCraft, Jim Moreno looks at the issue of player housing in MMOGs and how it can shape one's roleplay experience.
The system specifications for Jumpgate Evolution have been announced. The cool "P.S." to the announcement is that Jumpgate has been designed to meed a wide variety of players' needs, all the way down, for instance to a P4! Check out the other details by clicking below.
Starting a new series on the archetypal MMO classes, Jonathan Steinhauer begins by looking at DPS and the issue of hitting versus damaging.
This week on RoleCraft, Jim Moreno looks into how roleplayers can prepare for an adventure - Research, Plan, Go!
In this edition of RoleCraft, Jim Moreno wonders about a crucial element in tabletop gaming missing from the MMO - the Dungeon-Master.
MMOZine Issue 10 is now online and available for download!
Previews of Eve's new expansion, Warhammer Online: Call to Arms, Free Realms, Dragonica and more. Chronicles of Spellborn review. Plus Jumpgate Evolution interview and closed beta keys for readers.
In this installment, Jonathan Steinhauer takes a look at the weapons of fantasy MMOs and how they have all become identical.
On this week's RoleCraft, Jim Moreno wonders how exactly one can define roleplaying in an MMO due to the absence of a key player in tabletop RPing - the Dungeon Master.
Jonathan Steinhauer takes a look at roleplaying and why he has such a hard time fitting it into the MMO genre.
In this week's RoleCraft, Jim Moreno tries his hand at role-writing, telling the story of one particular Blood Elf in the World of Warcraft.
Jumpgate: Evolution fans will have a chance to get their hands on the game at this year's New York Comic-Con from February 6-8, 2009. Find out where and how by clicking below...oh and check out the new screens and concept art while you're there!
In this week's RoleCraft, Jim Moreno tackles Blizzard's recent debacle with the RP-PvE realm, Wyrmrest Accord.
Game designers face many challenges, and one of the largest of these is balance. Yet curiously, one facet that seems to garner a much smaller degree is the economy. That isn't to say MMO economics don't get a great deal of attention but as they stand the balance is more reminiscent of a band-aid than any real resolution.
The folks at Jumpgate Evolution have posted a retrospective of accomplishments on the official website. The article features the top six events in the life of Jumpgate which you can see by clicking below.
This week in RoleCraft, Jim Moreno looks back at the RP scene in one of the very first MMOs: Ultima Online
G4 TV's weekly video netcast with news and updates for your favorite MMORPGs is now available!
Casey looks at MMOs that are releasing in 2009.
In many of my recent articles, I've proceeded from the assumption that real life comparisons with games are a logical and natural concept. Apparently, I am mistaken. I have been told that the game is fantasy or sci-fi and that means it's not supposed to be real. Yet one of the great strengths of the genres is their link with the human experience.






